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RPG Module Mapper



SCREENSHOTS

Module Display Screen (Shown smaller than actual size)

The user of this window will:
1. Select an image (map) that the Dungeon Master wishes the players to explore. This map will appear in the window as the background.
2. Load the tiles (bricks in this case) into the foreground. The background image (map) will then be covered by the tiles. Note: The Tiles can be configure to have different appearances. It doesn't have to be brick. - see the example below.
3. Click on the tiles to slowly expose the background image (map) to the players as they explore the module.
Note: A running count of experience points can be entered in at the top of the page that will keep up with the players experience points during the session.

Battle Record Screen (Shown smaller than actual size)

The User of this window will:
1. Prior to the game enter in the players names, and the names/types of creatures that the players will be encountering for combat. Note: This information can be saved so that it doesn't have to be reentered when a module lasts over 1 session.
2. During combat the players and monsters will determine initiative. The one with the highest intitiative score will be entered into the top box - the names that were preentered are available as a pull down selection for each box. The player with the lowest initiative score will go in the lowest box.
3. As combat proceeds over a coarse of rounds click the number for the current round and the field to the right will turn green inticating which round the combat is currently in. Information can also be entered into the field on the right to keep track of play. Example: Jovax casts a sleep spell in round 1. The spell will last four 3 rounds. Next to the button for round 4 the Dungeon Master would type in "End of sleep spell" to note when the spell ends. When you get to the fourth round you will instantly know that the targets of the sleep spell will be waking up.

Grid Configuration Screen

With the slider bar the Dungeon Master can configure a grid to represent the 5x5 areas on the image (map). This grid will appear underneath the tiles and over the image (map).

Tile Texture Toolbar

This popup window is used to set the tile appearance. You can select between 22 different tile types.

Image Selection Screen (Shown smaller than actual size)

If you have an image on your computer and you don't want to waste paper by printing it out you can simply go and find the image on your hard drive and display it to the players.

RPG Module Mapper

The RPG Module Mapper allows you to run a pre-written module in real time on a computer. With this software a DM will select a map that he has already created or scanned in from another source and display the map in the background. Once the map is chosen for the background the DM will then load the foreground (which consists of a few hundred squares). What the players will see is a computer screen full of squares, or tiles. As the players explore the map the DM can click on the tiles and make them disapear, allowing the player to see that portion of the map. THIS SOFTWARE DOES NOT CREATE MAPS OR GRAPHICS. IT SIMPLY USES PRE-GENERATED GRAPHICS. I will send you full size screen shots on request (I just didn't want the web page to take too long loading). The software looks much better at it's full size.


The features of this software include:




Software