The wizard, Vladamir, was obsessed with having the same powers as those with divine aid. One of the greatest powers that stand out is the cleric's ability to turn the dead. Vladamir studied and experimented with a spell to mimic this power until he finally developed a spell that he entitled Vladamir's Flesh Decoy.
The spell uses a drop of blood to mark a starting point for the flesh decoy spell. When a wizard is ready he casts the spell on the drop of blood and an invisible image is formed and begins moving in the direction that the caster is facing at a speed of 20. The decoy will continue to move in a streight line in this direction until the duration of the spell is ended or the decoy gets out of range of the caster. Being insubstantial the decoy will travel through walls, over pits, or through mountains to continue on it's streight path. The flesh decoy has no intelligence and cannot deviate from it's original path.
This spell works on undead but also has an ability that was unexpected in Vladamir's plans. It also works on carnivorous animals with an intelligence of 3 or lower.
Arcane Material Component: A drop of blood.
